Shadow Wizard Pirate Gang 🧙🏼‍♂️☠️

Commander
See all Vial Smasher the Fierce data
5.8±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence410 pts
Estimated win turn
T5best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks8
Treasure generators6
Low Land Count−3
Draw engines12
Cantrips & burst draw15
Scry & Surveil4
Recursion1
Value engines3
Other2
Counterspells1
Spot removal5
Board wipes2
Stax & hate1
Low Land Count−3
Dual & shock lands6
Premium utility lands3
Utility lands5
Taplands5
Basic lands3
Combo Commander+15
Combat Damage Synergy+4
Combo pieces1
Synergy pieces4
Win conditions1
Combat threats3
Drain effects8
Token generators2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8 → Bracket 3

0.8 above Bracket 2 ceiling (5)

1.2 below Bracket 4 threshold (7)

This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Storm13 cards

13 storm synergies. Chain spells for exponential value.

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Token Strategy13 cards

13 token producers. Go-wide strategies can overwhelm opponents with numbers.

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Burn13 cards

13 damage dealers. Burn opponents down with direct damage.

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Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.

History1 snapshot

Grade

Power5.65.8+0.2
BracketB3B3

Vectors

Velocity
7774
-3
Consistency
9495
+1
Interaction
3435
+1
Efficiency
7069
-1
Lethality
7380
+7