Commander
5.8±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence410 pts
Estimated win turn
T5best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks8
Treasure generators6
Low Land Count−3ⓘ
Draw engines12
Cantrips & burst draw15
Scry & Surveil4
Recursion1
Value engines3
Other2
Counterspells1
Spot removal5
Board wipes2
Stax & hate1
Low Land Count−3ⓘ
Dual & shock lands6
Premium utility lands3
Utility lands5
Taplands5
Basic lands3
Combo Commander+15ⓘ
Combat Damage Synergy+4ⓘ
Combo pieces1
Synergy pieces4
Win conditions1
Combat threats3
Drain effects8
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.8 → Bracket 3
0.8 above Bracket 2 ceiling (5)
1.2 below Bracket 4 threshold (7)
This deck's power level pushes it into Bracket 3, though under a marker-only reading of WotC's bracket guidance it may fit Bracket 2.
Markers
Learn more →✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Storm13 cards
13 storm synergies. Chain spells for exponential value.
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Token Strategy13 cards
13 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Burn13 cards
13 damage dealers. Burn opponents down with direct damage.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History1 snapshot
Grade
Power5.6→5.8+0.2
BracketB3→B3
Vectors
Velocity
77→74
-3
Consistency
94→95
+1
Interaction
34→35
+1
Efficiency
70→69
-1
Lethality
73→80
+7