Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(417 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (57% CMC 0-2)+8ⓘ
Fast mana4
Mana rocks5
Mana dorks6
Land ramp2
Other acceleration1
Treasure generators2
Tutors1
Draw engines5
Cantrips & burst draw1
Recursion1
Counterspells1
Spot removal3
Stax & hate3
Mana Acceleration (18 sources)+8ⓘ
Dual & shock lands9
Premium utility lands2
Utility lands4
Combat Damage Synergy: token package, 4 token doublers, 2 extra combats, 3 haste enablers, 2 evasion enablers, 1 damage multiplier+25ⓘ
2 Combo(s) Detected (Consistency: 45%)+21ⓘ
Combo pieces3
Synergy pieces9
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.2 (Bracket 3)+Game Changers→ Bracket 4
Speed90Mana base88Threats81
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes8 total
+1/+1 Counters24 cards
24 counter synergies. Grow your creatures over time for massive threats.
Go-Wide / Weenies17 cards
17 low-cost creatures. Swarm the board and pump for lethal attacks.
Aggro15 cards
15 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.