Commander
5.2±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence354 pts
Estimated win turn
T6best
T7typical
T10+contested
Vector breakdown
Fast mana2
Mana rocks6
Other acceleration2
Treasure generators6
Tutors1
Cantrips & burst draw18
Recursion5
Value engines5
Counterspells6
Spot removal14
Graveyard hate1
Board wipes1
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
+8
+7
+7
Dual & shock lands5
+5
+5
+5
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands6
+2
+2
+2
+2
+2
+2
Taplands6
+3
+2
+2
+2
+2
Basic lands3
+4
+4
+3
Tempo Control (lockout lethality)+14.9ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces4
Win conditions3
Combat threats1
Drain effects1
Token generators6
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Interaction86Mana base86Consistency83
0.2 above Bracket 2 ceiling (5)
1.8 below Bracket 4 threshold (7)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Token Strategy17 cards
17 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Graveyard (Commander)11 cards
This deck uses the graveyard as a primary resource.
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Human Tribal8 cards
8 human creatures detected. Tribal synergies can create powerful board states.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.