Commander
3.1±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence176 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana1
+2
Mana rocks2
Mana dorks3
Land ramp5
Other acceleration1
Other1
Commander Draw Engine (Gluntch, the Bestower provides card draw)+15ⓘ
Tutors1
Draw engines9
Cantrips & burst draw8
Value engines9
Spot removal10
Protection8
Two-Color Mana Base (no fixing needed)+9ⓘ
Mana Acceleration (12 sources)+2ⓘ
Fetchlands1
+5
Dual & shock lands1
+4
Premium utility lands1
+5
Utility lands10
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands5
+3
+2
+2
+2
Basic lands2
+9
+10
Combat Damage Synergy: token swarm strategy, 7 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces14
Win conditions1
Combat threats5
Sacrifice outlets3
Token generators3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.1 → Bracket 2
Mana base75Threats74Consistency73
0.1 above Bracket 1 ceiling (3)
1.9 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Morph18 cards
18 morph creatures. Hide your threats face-down for surprise reveals.
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Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
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Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.