Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(365 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana5
Mana rocks1
Mana dorks1
Other acceleration1
Treasure generators2
Tutors2
Draw engines5
Cantrips & burst draw3
Wheels1
Value engines1
Counterspells2
Spot removal8
Artifact/enchantment removal1
Land destruction2
Board wipes3
Stax & hate14
Mono-Color Powerhouse Lands (5)+18ⓘ
Mono-Color Mana Base (no fixing needed)+4ⓘ
Utility lands10
Basic lands1
Mountain+24
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine, 4 damage multipliers+25ⓘ
Synergy pieces9
Win conditions1
Drain effects1
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 5.3 (Bracket 3)+Mass Land Denial→ Bracket 4
Interaction95Threats74Mana base70
✓
Game changers 2
✓
Mass land denial (5)
✕2-card combo — none
✕Extra turns — none
Themes7 total
Token Strategy16 cards
16 token producers. Go-wide strategies can overwhelm opponents with numbers.
Burn16 cards
16 damage dealers. Burn opponents down with direct damage.
Artifacts Matter9 cards
9 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.