Commander
3.4±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence207 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Fast mana1
Mana rocks4
Mana dorks2
Land ramp1
Other acceleration7
Commander Synergy (1 groups)+2ⓘ
Tutors4
Draw engines10
Cantrips & burst draw6
Recursion3
+5
+3
Value engines11
Other1
Counterspells3
Spot removal3
Graveyard hate1
Board wipes1
Stax & hate2
Protection2
Mana Acceleration (15 sources)+5ⓘ
Fetchlands1
+7
Dual & shock lands6
+6
+6
+4
+4
+4
+4
Premium utility lands1
+5
Utility lands21
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands8
+2
+2
+2
+2
+2
Combat Damage Synergy: token package, 1 haste enabler, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
Commander Synergy (1 groups)+1ⓘ
Win conditions4
Combat threats5
Token generators4
Reanimation1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.4 → Bracket 2
Mana base87Consistency85Speed65
0.4 above Bracket 1 ceiling (3)
1.6 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Artifacts Matter30 cards
30 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
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Storm18 cards
18 storm synergies. Chain spells for exponential value.
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Go-Wide / Weenies14 cards
14 low-cost creatures. Swarm the board and pump for lethal attacks.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.