Commander
5.0±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
Primary win line:Go-wide combat finish
High confidence(344 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks4
Mana dorks2
Land ramp2
Treasure generators2
Tutors1
Draw engines6
Cantrips & burst draw5
Scry & Surveil1
Recursion9
Value engines5
Spot removal4
Graveyard hate2
Board wipes4
Stax & hate1
Protection1
Fetchlands5
Premium utility lands3
Utility lands12
Taplands7
Combat Damage Synergy: 1 haste enabler, 2 evasion enablers, aristocrats engine+16ⓘ
Synergy pieces8
Win conditions5
Combat threats8
Sacrifice outlets1
Drain effects2
Reanimation3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.0 → Bracket 3
Mana base87Threats86Consistency71
0.5 above Bracket 2 ceiling (4.5)
1.5 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Mill12 cards
12 mill effects. Empty opponent libraries or fuel your graveyard.
Aristocrats11 cards
11 sacrifice/death synergies. Drains opponents while generating value from deaths.
Graveyard/Reanimator11 cards
11 graveyard synergies. Use your graveyard as a second hand.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.