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HomeExplore decksCommanders
WR

Red Wite, token delight 5.5

viaMoxfieldMoxfield·Updated 21h ago·22 views·

Power level

5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence367 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve+8ⓘ
Fast mana1
Mana rocks2
Treasure generators1
Commander Synergy+1ⓘ
Tutors2
Draw engines6
Cantrips & burst draw2
Scry & Surveil1
Recursion2
Value engines2
Counterspells1
Spot removal5
Land destruction1
Board wipes2
Stax & hate8
Protection10
Two-Color Powerhouse Lands+6ⓘ
Two-Color Mana Base+3ⓘ
Dual & shock lands1
Premium utility lands2
Utility lands11
Taplands3
Basic lands2
1 Combo Family+20ⓘ
Combat Damage Synergy+15ⓘ
Commander Synergy+1ⓘ
Combo pieces1
Synergy pieces21
Win conditions2
Combat threats4
Sacrifice outlets1
Drain effects1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.5+2-card combo 1→ Bracket 3

0.5 above Bracket 2 ceiling (5)

1.5 below Bracket 4 threshold (7)

Markers
Learn more →
✓
2-card combo 1
Minimum Bracket 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none

Themes7 total

Tokens (Commander)29 cards

This deck generates and leverages a wide board of creature tokens.

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Go-Wide / Weenies18 cards

18 low-cost creatures. Swarm the board and pump for lethal attacks.

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Human Tribal15 cards

15 human creatures detected. Tribal synergies can create powerful board states.

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Combos1 total

  • 2-card combo · 1
  • ++
    1 setup prereq

History2 snapshots

Grade

Power5.4→5.5+0.1
BracketB3→B3

Vectors

Velocity
32→32
—
Consistency
64→65
+1
Interaction
70→90
+20
Efficiency
69→69
—
Lethality
96→95
-1

Grade

Power5.5→5.4-0.1
BracketB3→B3

Vectors

Velocity
32→32
—
Consistency
61→64
+3
Interaction
90→70
-20
Efficiency
75→69
-6
Lethality
95→96
+1