Commander
5.5±0.4
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
High confidence(368 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (63% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks2
Treasure generators1
Tutors2
Draw engines6
Cantrips & burst draw3
Recursion2
Value engines2
Counterspells1
Spot removal5
Land destruction1
Board wipes2
Stax & hate8
Two-Color Mana Base (no fixing needed)+8ⓘ
Two-Color Powerhouse Lands (3)+6ⓘ
Dual & shock lands2
Premium utility lands2
Utility lands9
Combat Damage Synergy: 3 haste enablers, 3 evasion enablers, aristocrats engine+23ⓘ
1 Combo Family (1 lines, Consistency: 64%)+20ⓘ
Combo pieces1
Synergy pieces1
Win conditions2
Combat threats4
Sacrifice outlets2
Drain effects1
Token generators18
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats95Interaction90Mana base75
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Token Strategy29 cards
29 token producers. Go-wide strategies can overwhelm opponents with numbers.
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal15 cards
15 human creatures detected. Tribal synergies can create powerful board states.