Commander
7.3±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(496 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana6
Mana rocks1
Land ramp3
Other acceleration4
Treasure generators1
Tutors4
Draw engines2
Cantrips & burst draw13
Value engines3
Other2
Counterspells3
Spot removal8
Board wipes1
Protection2
Mana Acceleration (14 sources)+4ⓘ
Fetchlands3
Dual & shock lands9
Premium utility lands4
Utility lands10
Taplands1
9 Combo Families (9 lines, Consistency: 96%)+63ⓘ
Combat Damage Synergy: token swarm strategy, 2 extra combats, 1 haste enabler, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Combo pieces11
Synergy pieces3
Win conditions6
Combat threats1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.3 → Bracket 4
Threats95Mana base91Consistency82
0.8 above Bracket 3 ceiling (6.5)
1.2 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Spellslinger15 cards
15 instant/sorcery synergies. Storm and copy effects can chain into explosive turns.
Storm (Commander)1 cards
Commander rewards casting many spells in a single turn.
Storm9 cards
9 storm synergies. Chain spells for exponential value.