Commander
4.8±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(331 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana2
Mana rocks2
Mana dorks2
Land ramp9
Other acceleration3
Treasure generators1
Tutors1
Draw engines7
Cantrips & burst draw3
Recursion3
Value engines6
Counterspells2
Spot removal9
Stax & hate1
Protection2
Mana Acceleration (18 sources)+8ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands1
Taplands7
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 3 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Synergy pieces4
Win conditions2
Combat threats3
Token generators2
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 4.8 → Bracket 3
Speed80Consistency77Mana base77
0.3 above Bracket 2 ceiling (4.5)
1.7 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.