Krenko, Mob Boss

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Commander
7.5±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence513 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana6
Mana rocks4
Mana dorks1
Other acceleration2
Tutors4
Draw engines3
Cantrips & burst draw1
Value engines3
Counterspells1
Spot removal3
Land destruction1
Stax & hate1
Protection6
Mono-Color Powerhouse Lands (6)+22
Mana Acceleration+4
Dual & shock lands2
Premium utility lands1
Utility lands8
Taplands1
Basic lands1
10 Combo(s) Detected (Consistency: 88%)+65
Combat Damage Synergy: token swarm strategy, 1 extra combat, 4 tribal lords, 3 haste enablers, 3 evasion enablers, aristocrats engine, 1 damage multiplier+25
Commander Synergy+12
Extra Turn Package+5
Combo pieces11
Synergy pieces8
Win conditions3
Combat threats5
Sacrifice outlets1
Drain effects2
Extra turns1
Other2

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 7.5 → Bracket 4

0.5 above Bracket 3 ceiling (7)

1.5 below Bracket 5 threshold (9)

Game changers 5
Minimum Bracket 4
Mass land denial 1
Minimum Bracket 4
2-card combo 1
Extra turns 1

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Goblin Tribal29 cards

29 goblin creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / Weenies14 cards

14 low-cost creatures. Swarm the board and pump for lethal attacks.

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Burn13 cards

13 damage dealers. Burn opponents down with direct damage.

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Combos10 total

  • 2-card combos · 4
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  • 3-card combos · 6
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