Commander
5.3±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(368 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (68% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Land ramp16
Other acceleration1
Treasure generators2
Tutors2
Draw engines9
Cantrips & burst draw3
Recursion1
Counterspells1
Spot removal4
Board wipes1
Stax & hate1
Protection3
Mana Acceleration (20 sources)+10ⓘ
Dual & shock lands7
Premium utility lands2
Utility lands6
Taplands6
Combat Damage Synergy: token package, 2 haste enablers, aristocrats engine+15ⓘ
Win conditions8
Combat threats2
Drain effects1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.3 → Bracket 3
Consistency90Mana base89Threats80
0.8 above Bracket 2 ceiling (4.5)
1.2 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana31 cards
31 high-impact creatures. Ramp into massive threats that dominate the board.
Cascade16 cards
16 cascade/discover effects. Cast spells for free off the top.
Chaos16 cards
16 chaos effects. Embrace randomness with coin flips and dice rolls.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.