Commander
5.5±0.5
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Medium confidence(369 pts)
Estimated win turn
T9best
T10typical
T11+contested
Vector breakdown
Heavy Curve (55% CMC 5+)+-10ⓘ
Mana dorks3
Other acceleration3
Commander Draw Engine (Helga, Skittish Seer provides card draw)+18ⓘ
Tutors3
Draw engines5
Cantrips & burst draw5
Spot removal3
Stax & hate1
Protection2
Fetchlands8
Premium utility lands3
Utility lands3
Taplands7
8 Combo(s) Detected (Consistency: 81%)+54ⓘ
Combo pieces7
Win conditions2
Combat threats1
Token generators1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Consistency91Mana base88Threats81
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana33 cards
33 high-impact creatures. Ramp into massive threats that dominate the board.
Blink/Flicker15 cards
15 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Legends Matter14 cards
14 legendary synergies. Your legends grow stronger together.
Combos8 total
- Ioreth of the Healing House+Vizier of Tumbling Sands
- Ioreth of the Healing House+Kelpie Guide
- Ioreth of the Healing House+Kiora's Follower
- Ioreth of the Healing House+Clever Conjurer
- Ioreth of the Healing House+Tidewater Minion
- Moritte of the Frost+Ioreth of the Healing House+Kiora's Follower
- Moritte of the Frost+Ioreth of the Healing House+Vizier of Tumbling Sands
- Moritte of the Frost+Ioreth of the Healing House+Clever Conjurer