Commander
No commander provided3.2±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
High confidence(174 pts)
Estimated win turn
T6best
T7typical
T8+contested
Vector breakdown
Efficient Curve (54% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks5
Land ramp2
Treasure generators2
Tutors2
Draw engines3
Cantrips & burst draw1
Scry & Surveil1
Recursion4
Value engines1
Spot removal4
Graveyard hate1
Board wipes1
Protection2
Fetchlands2
Dual & shock lands2
Premium utility lands3
Utility lands7
Taplands7
Combat Damage Synergy: token swarm strategy, aristocrats engine+21ⓘ
1 Combo(s) Detected (Consistency: 58%)+19ⓘ
Combo pieces2
Synergy pieces2
Combat threats4
Sacrifice outlets2
Drain effects1
Token generators3
Reanimation3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.2 → Bracket 2
Threats84Mana base80Speed47
0.2 above Bracket 1 ceiling (3)
1.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats23 cards
23 sacrifice/death synergies. Drains opponents while generating value from deaths.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Deathtouch11 cards
11 deathtouch synergies. Small creatures that kill anything they touch.