Commander
2.9±0.4
Early build
Core idea exists, but ratios, ramp, draw, and interaction still need major refinement.
High confidence(167 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (39% CMC 5+)+-10ⓘ
Fast mana2
Mana rocks6
Land ramp3
Draw engines7
Cantrips & burst draw8
Recursion1
Spot removal11
Graveyard hate1
Board wipes2
Stax & hate5
Protection2
Two-Color Mana Base (no fixing needed)+19ⓘ
Mana Acceleration (11 sources)+1ⓘ
Premium utility lands1
Utility lands4
Taplands6
Combat Damage Synergy: aristocrats engine, 1 damage multiplier+12ⓘ
Synergy pieces5
Win conditions2
Combat threats3
Sacrifice outlets1
Drain effects4
Token generators3
Reanimation2
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.9 → Bracket 1
Mana base75Interaction65Consistency52
1.9 above Bracket 0 ceiling (1)
0.1 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
Stompy / Big Mana13 cards
13 high-impact creatures. Ramp into massive threats that dominate the board.
Burn11 cards
11 damage dealers. Burn opponents down with direct damage.
Aristocrats7 cards
7 sacrifice/death synergies. Drains opponents while generating value from deaths.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.