Commander
4.1±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(268 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks3
Land ramp3
Other acceleration2
Treasure generators3
Commander Draw Engine (Braids, Arisen Nightmare provides card draw)+15ⓘ
Draw engines8
Cantrips & burst draw3
Recursion5
Value engines3
Spot removal4
Board wipes2
Stax & hate4
Edict effects1
Protection1
Mono-Color Mana Base (no fixing needed)+29ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Utility lands3
Basic lands1
Swamp+34
Combat Damage Synergy: aristocrats engine+8ⓘ
Synergy pieces11
Win conditions1
Drain effects2
Token generators3
Reanimation2
Extra turns1
Other1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.1 → Bracket 2
Threats81Consistency70Mana base70
1.1 above Bracket 1 ceiling (3)
0.4 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Aristocrats26 cards
26 sacrifice/death synergies. Drains opponents while generating value from deaths.
Artifacts Matter12 cards
12 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.