Commander
7.8±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
Primary win line:Go-wide combat finish
High confidence(567 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana8
Mana dorks6
Land ramp2
Other acceleration1
Commander Draw Engine (Ellivere of the Wild Court provides card draw)+10ⓘ
Tutors13
Draw engines4
Cantrips & burst draw1
Recursion1
Value engines2
Spot removal6
Artifact/enchantment removal4
Graveyard hate2
Stax & hate16
Two-Color Powerhouse Lands (11)+20ⓘ
Mana Acceleration (17 sources)+7ⓘ
Fetchlands6
Dual & shock lands3
Premium utility lands5
Utility lands10
Combat Damage Synergy: token package, 4 haste enablers, 2 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces2
Win conditions1
Combat threats3
Sacrifice outlets1
Drain effects1
Token generators3
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.8 → Bracket 4
Interaction97Mana base94Consistency91
1.3 above Bracket 3 ceiling (6.5)
0.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies23 cards
23 low-cost creatures. Swarm the board and pump for lethal attacks.
Human Tribal19 cards
19 human creatures detected. Tribal synergies can create powerful board states.
Stax17 cards
17 stax pieces. Tax and restrict opponents' resources while breaking parity.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.