Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(406 pts)
Estimated win turn
T6best
T8typical
T9+contested
Vector breakdown
Heavy Curve (41% CMC 5+)+-10ⓘ
Fast mana5
Mana rocks6
Mana dorks1
Land ramp1
Other acceleration1
Treasure generators1
Tutors1
Draw engines8
Cantrips & burst draw4
Recursion2
Counterspells2
Spot removal5
Artifact/enchantment removal1
Land destruction2
Board wipes3
Protection5
Mono-Color Powerhouse Lands (6)+21ⓘ
Mana Acceleration (14 sources)+4ⓘ
Dual & shock lands1
Premium utility lands1
Utility lands10
Taplands1
Basic lands1
Mountain+18
2 Combo(s) Detected (Consistency: 55%)+23ⓘ
Combo pieces5
Synergy pieces7
Win conditions5
Combat threats1
Sacrifice outlets1
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.0 (Bracket 3)+Game Changers→ Bracket 4
Consistency91Threats84Interaction76
✓
Game changers 5
✓2-card combo
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
Chaos7 cards
7 chaos effects. Embrace randomness with coin flips and dice rolls.
Storm6 cards
6 storm synergies. Chain spells for exponential value.