Commander
6.7±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
Primary win line:Go-wide combat finish
High confidence(486 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (51% CMC 0-2)+8ⓘ
Fast mana9
Mana rocks7
Other acceleration2
Treasure generators3
Commander Draw Engine (Mathas, Fiend Seeker provides card draw)+15ⓘ
Tutors5
Draw engines10
Cantrips & burst draw3
Recursion1
Value engines1
Counterspells3
Spot removal2
Board wipes1
Stax & hate10
Protection4
Mana Acceleration (18 sources)+8ⓘ
Dual & shock lands15
Premium utility lands8
Utility lands13
Taplands2
Combat Damage Synergy: 1 haste enabler, aristocrats engine, 1 damage multiplier+14ⓘ
Synergy pieces3
Combat threats2
Drain effects6
Token generators1
Reanimation1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.7 → Bracket 4
Mana base97Speed91Consistency90
0.2 above Bracket 3 ceiling (6.5)
1.8 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Legends Matter15 cards
15 legendary synergies. Your legends grow stronger together.
Human Tribal12 cards
12 human creatures detected. Tribal synergies can create powerful board states.
Token Strategy9 cards
9 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.