Commander
5.2±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(362 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana3
Mana rocks7
Other acceleration1
Commander Draw Engine (Temmet, Naktamun's Will provides card draw)+10ⓘ
Tutors4
Draw engines8
Cantrips & burst draw4
Recursion3
Value engines1
Counterspells2
Spot removal9
Board wipes1
Protection1
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands6
Premium utility lands4
Utility lands10
Taplands4
Combat Damage Synergy: token swarm strategy, 3 tribal lords, 1 evasion enabler, 1 damage multiplier+25ⓘ
Synergy pieces13
Win conditions1
Combat threats4
Drain effects4
Token generators2
Reanimation1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.2 → Bracket 3
Threats88Mana base82Consistency74
0.7 above Bracket 2 ceiling (4.5)
1.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Zombie Tribal26 cards
26 zombie creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.