Commander
3.6±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(228 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana1
Commander Draw Engine (Tannuk, Memorial Ensign provides card draw)+10ⓘ
Tutors2
Draw engines3
Cantrips & burst draw8
Recursion3
Value engines3
Spot removal12
Board wipes3
Protection1
Mana Acceleration (23 sources)+13ⓘ
Fetchlands6
Premium utility lands2
Utility lands2
Taplands6
Combat Damage Synergy: token package, aristocrats engine, 1 damage multiplier+18ⓘ
Synergy pieces9
Win conditions2
Combat threats2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Mana base88Speed60Threats57
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Landfall13 cards
13 landfall triggers. Ramp becomes value as each land drop triggers multiple effects.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.