Commander
4.2±0.3
Upgraded Precon
Core strategy improved with targeted swaps. Mana base and card draw still have clear gaps.
Primary win line:Go-wide combat finish
High confidence(274 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Heavy Curve (47% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks7
Land ramp5
Draw engines12
Cantrips & burst draw3
Spot removal7
Artifact/enchantment removal1
Graveyard hate2
Stax & hate1
Protection5
Mono-Color Mana Base (no fixing needed)+16ⓘ
Mana Acceleration (15 sources)+5ⓘ
Mono-Color Powerhouse Lands (1)+3ⓘ
Utility lands5
Taplands2
Basic lands1
Forest+30
Combat Damage Synergy: token swarm strategy, 3 haste enablers, 6 evasion enablers+25ⓘ
Synergy pieces10
Win conditions1
Combat threats4
Token generators2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 4.2 → Bracket 2
Threats76Consistency71Mana base70
1.2 above Bracket 1 ceiling (3)
0.3 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Stompy / Big Mana38 cards
38 high-impact creatures. Ramp into massive threats that dominate the board.
Aggro12 cards
12 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.