Commander
3.8±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(253 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (29% CMC 5+)+-10ⓘ
Fast mana1
Mana dorks1
Land ramp6
Other acceleration2
Tutors4
Draw engines3
Cantrips & burst draw2
Recursion1
Value engines2
Counterspells1
Spot removal6
Graveyard hate1
Board wipes2
Stax & hate1
Protection5
Mana Acceleration (11 sources)+1ⓘ
Dual & shock lands6
Premium utility lands3
Taplands1
Combat Damage Synergy: token package, 2 evasion enablers+11ⓘ
Synergy pieces1
Win conditions1
Combat threats1
Sacrifice outlets1
Reanimation2
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Mana base72Interaction67Consistency49
0.8 above Bracket 1 ceiling (3)
0.7 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
Shaman Tribal8 cards
8 shaman creatures detected. Tribal synergies can create powerful board states.
Toughness Matters6 cards
6 toughness-matters cards. Deal damage based on toughness instead of power.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.