Commander
6.6±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(463 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Heavy Curve (25% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks1
Land ramp8
Other acceleration1
Treasure generators2
Draw engines8
Cantrips & burst draw1
Recursion14
Counterspells3
Spot removal6
Artifact/enchantment removal1
Graveyard hate1
Board wipes1
Stax & hate3
Protection2
Mana Acceleration (13 sources)+3ⓘ
Fetchlands4
Dual & shock lands11
Premium utility lands2
Utility lands6
Taplands6
Combat Damage Synergy: token package, 1 haste enabler, 2 evasion enablers, aristocrats engine+21ⓘ
2 Combo(s) Detected (Consistency: 36%)+20ⓘ
Combo pieces4
Synergy pieces10
Win conditions2
Sacrifice outlets2
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.6 → Bracket 4
Threats94Mana base92Consistency85
0.1 above Bracket 3 ceiling (6.5)
1.9 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Mill18 cards
18 mill effects. Empty opponent libraries or fuel your graveyard.
Graveyard/Reanimator15 cards
15 graveyard synergies. Use your graveyard as a second hand.
Stompy / Big Mana15 cards
15 high-impact creatures. Ramp into massive threats that dominate the board.