Commander
5.7±0.2
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(377 pts)
Estimated win turn
T5best
T6typical
T7+contested
Vector breakdown
Commander Synergy (2 groups)+15ⓘ
Fast mana1
Mana rocks1
Other acceleration1
Treasure generators2
Tutors3
Draw engines9
Cantrips & burst draw4
Value engines4
Other1
Spot removal8
Board wipes2
Stax & hate2
Edict effects1
Protection1
Fetchlands1
Dual & shock lands1
Premium utility lands4
Utility lands5
Taplands11
2 Combo Families (2 lines, Consistency: 85%)+27ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 1 haste enabler, 2 evasion enablers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+5ⓘ
Combo pieces3
Synergy pieces15
Win conditions2
Combat threats7
Sacrifice outlets5
Drain effects3
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.7 → Bracket 3
Threats98Mana base83Consistency56
1.2 above Bracket 2 ceiling (4.5)
0.8 below Bracket 4 threshold (6.5)
2-card combo are present, but your power level already places this deck in Bracket 3.
✓2-card combo
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes10 total
Lifegain29 cards
29 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Vampire Tribal26 cards
26 vampire creatures detected. Tribal synergies can create powerful board states.
Aristocrats19 cards
19 sacrifice/death synergies. Drains opponents while generating value from deaths.