Hashatonna Zombies!

Commander
WUB
6.4±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence454 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8
Fast mana1
1+10
Mana rocks6
2+6
2+5
2+5
2+5
2+4
2+4
Mana dorks1
2+4
Land ramp1
WW+5
Other acceleration2
4+7
2BB+2
Treasure generators1
2+1
Commander Synergy (1 groups)+1
Tutors5
UU+4
1B+1
3U+8
2BB+3
5BB+3
Draw engines11
U+9
B+2
1U+5
2+5
1U+4
2+1
UB+1
2U+5
2UB+5
3U+1
6BB+3
Cantrips & burst draw4
1U+2
UB+2
2U+1
2UB+4
Recursion9
B+5
B+4
2+5
1B+1
WB+1
XWWW+5
2W+1
2BB+2
+5
Value engines2
1U+6
1BB+1
Other1
B+1
Counterspells4
UU+8
1U+8
WU+7
UU+4
Spot removal3
B+7
W+7
UB+2
Graveyard hate1
BB+5
Board wipes2
3BB+5
3BB+5
Stax & hate1
2UB+5
Protection6
W+1
W+1
2+6
WU+1
2W+5
3U+1
Mana Acceleration (11 sources)+1
Fetchlands3
+8
+7
+5
Dual & shock lands2
+4
+4
Premium utility lands2
+5
+4
Utility lands4
+2
+2
+2
+2
Taplands2
+3
+2
Basic lands3
+10
+6
+6
1 Combo Family (1 lines, Consistency: 100%)+25
Combat Damage Synergy: 2 evasion enablers, aristocrats engine+14
Combo pieces2
B+4
4U+11
Synergy pieces11
1+5
B+2
1B+1
WB+1
UB+1
XWWW+5
3B+5
3WW+8
3BB+5
3BB+5
6BB+3
Combat threats6
B+1
B+1
1U+4
2U+1
2BB+5
3W+4
Drain effects1
3BB+1
Reanimation1
2BB+2

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 6.4 → Bracket 3
Threats91Consistency88Interaction78

1.4 above Bracket 2 ceiling (5)

0.6 below Bracket 4 threshold (7)

Game Changers are present, but your power level already places this deck in Bracket 3.

Game changers 2
Mass land denial — none
2-card combo — none
Extra turns — none

Themes6 total

Go-Wide / Weenies15 cards

15 low-cost creatures. Swarm the board and pump for lethal attacks.

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Graveyard (Commander)11 cards

This deck uses the graveyard as a primary resource.

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Aristocrats9 cards

9 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Combos1 total

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