Commander
6.4±0.2
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence454 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (62% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks6
Mana dorks1
Land ramp1
Other acceleration2
Treasure generators1
Commander Synergy (1 groups)+1ⓘ
Tutors5
Draw engines11
Cantrips & burst draw4
Recursion9
+5
Value engines2
Other1
Counterspells4
Spot removal3
Graveyard hate1
Board wipes2
Stax & hate1
Protection6
Mana Acceleration (11 sources)+1ⓘ
Fetchlands3
+8
+7
+5
Dual & shock lands2
+4
+4
Premium utility lands2
+5
+4
Utility lands4
+2
+2
+2
+2
Taplands2
+3
+2
Basic lands3
+10
+6
+6
1 Combo Family (1 lines, Consistency: 100%)+25ⓘ
Combat Damage Synergy: 2 evasion enablers, aristocrats engine+14ⓘ
Combo pieces2
Synergy pieces11
Combat threats6
Drain effects1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Threats91Consistency88Interaction78
1.4 above Bracket 2 ceiling (5)
0.6 below Bracket 4 threshold (7)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
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Graveyard (Commander)11 cards
This deck uses the graveyard as a primary resource.
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Aristocrats9 cards
9 sacrifice/death synergies. Drains opponents while generating value from deaths.
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