Commander
3.7±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence209 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Heavy Curve (26% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks1
Mana dorks7
Land ramp3
Other acceleration3
Treasure generators1
Commander Draw Engine (Felothar the Steadfast provides card draw)+15ⓘ
Tutors1
Draw engines5
Cantrips & burst draw1
Recursion4
Value engines1
Other1
Spot removal5
Board wipes4
Stax & hate1
Protection6
Mana Acceleration (15 sources)+5ⓘ
Fetchlands1
+8
Dual & shock lands4
+5
+4
+4
+4
Premium utility lands3
+6
+5
+4
Utility lands5
+2
+2
+2
+2
+2
Taplands2
+2
+2
Basic lands3
+7
+7
+8
Combat Damage Synergy: token package, 1 haste enabler, 5 evasion enablers, aristocrats engine, 1 damage multiplier+25ⓘ
1 Combo Family (1 lines, Consistency: 47%)+18ⓘ
Commander Synergy (1 groups)+2ⓘ
Combo pieces2
Synergy pieces10
Win conditions6
Combat threats14
Drain effects1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.7 (Bracket 2)+2-card combo→ Bracket 3
Threats91Mana base80Interaction62
✓2-card combo 1
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes6 total
Defenders/Walls13 cards
13 defenders/walls. Build an impenetrable wall, then convert to damage.
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Legends Matter11 cards
11 legendary synergies. Your legends grow stronger together.
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Aristocrats10 cards
10 sacrifice/death synergies. Drains opponents while generating value from deaths.
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