Commander
5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(394 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks3
Other acceleration1
Treasure generators2
Commander Synergy (1 groups)+8ⓘ
Tutors2
Draw engines6
Cantrips & burst draw7
Recursion2
Value engines5
Control Strategy Bonus (11.2 interaction cards)+16ⓘ
Counterspells4
Spot removal8
Graveyard hate1
Board wipes1
Stax & hate1
Two-Color Powerhouse Lands (2)+4ⓘ
Dual & shock lands2
Premium utility lands3
Utility lands13
Taplands7
Combo Commander: Yuriko, the Tiger's Shadow+15ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+15ⓘ
Commander Synergy (2 groups)+14ⓘ
Tempo Control (lockout lethality)+5.2ⓘ
1 extra turn effect+5ⓘ
Synergy pieces7
Win conditions1
Combat threats5
Token generators1
Extra turns1
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.6 → Bracket 3
Threats89Consistency86Mana base81
1.1 above Bracket 2 ceiling (4.5)
0.9 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✓
Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes10 total
Aggro26 cards
26 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Ninja Tribal21 cards
21 ninja creatures detected. Tribal synergies can create powerful board states.
Ninjutsu21 cards
21 ninja synergies. Sneak ninjas into combat for devastating triggers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.