Ninjas

5.6±0.3
Casual
Intentional card choices with a clear game plan. Functional mana but room to optimize.
Primary win line:Go-wide combat finish
High confidence(394 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (53% CMC 0-2)+8
Fast mana1
Other acceleration1
Treasure generators2
Control Strategy Bonus (11.2 interaction cards)+16
Graveyard hate1
Board wipes1
Stax & hate1
Combo Commander: Yuriko, the Tiger's Shadow+15
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+15
Commander Synergy (2 groups)+14
Tempo Control (lockout lethality)+5.2
1 extra turn effect+5
Win conditions1
Token generators1
Extra turns1

Bracket

3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 5.6 → Bracket 3
Threats89Consistency86Mana base81

1.1 above Bracket 2 ceiling (4.5)

0.9 below Bracket 4 threshold (6.5)

Game Changers are present, but your power level already places this deck in Bracket 3.

Extra turns (1)
Mass land denial — none
2-card combo — none

Themes10 total

Aggro26 cards

26 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.

Ninja Tribal21 cards

21 ninja creatures detected. Tribal synergies can create powerful board states.

Ninjutsu21 cards

21 ninja synergies. Sneak ninjas into combat for devastating triggers.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.