Newer scoring is available for this deck.
The analysis you're viewing was generated by an earlier engine version. To get the latest power level and bracket scoring, re-analyze the deck.
Sign in to re-analyze, or paste the deck list again from the home page.
Commander
No commander provided6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence394 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana4
Mana rocks2
Mana dorks1
Other acceleration6
Low Land Count−60ⓘ
Tutors3
Draw engines3
Wheels1
Value engines7
Spot removal3
Board wipes1
Stax & hate2
Protection3
Mana Acceleration+3ⓘ
Low Land Count−60ⓘ
Utility lands5
Taplands2
25 Combo(s) Detected (Consistency: 71%)+123ⓘ
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 5 haste enablers, 2 evasion enablers, aristocrats engine, 3 damage multipliers+25ⓘ
Combo pieces18
Synergy pieces1
Win conditions5
Combat threats5
Sacrifice outlets1
Drain effects1
Token generators1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.2 → Bracket 4
Markers
Learn more →✓
Mass land denial 1
Minimum Bracket 4
✓
2-card combo 1
✕Game changers — none
✕Extra turns — none
Themes10 total
No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Goblin Tribal30 cards
30 goblin creatures detected. Tribal synergies can create powerful board states.
,,,,
Go-Wide / Weenies15 cards
15 low-cost creatures. Swarm the board and pump for lethal attacks.
,,,,
Aristocrats12 cards
12 sacrifice/death synergies. Drains opponents while generating value from deaths.
,,,,