Goblin Tribal Deck

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Commander
No commander provided
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence394 pts
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana4
Mana rocks2
Mana dorks1
Other acceleration6
Low Land Count−60
Tutors3
Draw engines3
Wheels1
Value engines7
Spot removal3
Board wipes1
Stax & hate2
Protection3
Mana Acceleration+3
Low Land Count−60
Utility lands5
Taplands2
25 Combo(s) Detected (Consistency: 71%)+123
Combat Damage Synergy: token swarm strategy, 5 tribal lords, 5 haste enablers, 2 evasion enablers, aristocrats engine, 3 damage multipliers+25
Combo pieces18
Synergy pieces1
Win conditions5
Combat threats5
Sacrifice outlets1
Drain effects1
Token generators1
Other1

Bracket

4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Power level 6.2 → Bracket 4
Mass land denial 1
Minimum Bracket 4
2-card combo 1
Game changers — none
Extra turns — none

Themes10 total

No dominant themes detected. This deck may include draw, ramp, removal, and other value elements, but no single strategy is prominent enough to define it.
Goblin Tribal30 cards

30 goblin creatures detected. Tribal synergies can create powerful board states.

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Go-Wide / Weenies15 cards

15 low-cost creatures. Swarm the board and pump for lethal attacks.

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Aristocrats12 cards

12 sacrifice/death synergies. Drains opponents while generating value from deaths.

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Combos25 total

  • 2-card combo · 1
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  • 3-card combos · 24
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