Commander
3.8±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence251 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+1ⓘ
Fast mana1
Mana rocks5
Mana dorks8
Land ramp7
Treasure generators1
Commander Synergy (1 groups)+9ⓘ
Draw engines5
Cantrips & burst draw5
Value engines13
Counterspells4
Spot removal5
Board wipes1
Protection4
Mana Acceleration (21 sources)+11ⓘ
Two-Color Powerhouse Lands (1)+1ⓘ
Fetchlands2
+5
+5
Dual & shock lands2
+5
+4
Premium utility lands2
+5
+4
Utility lands1
+2
Taplands6
+3
+2
+2
+2
+2
+2
Basic lands2
+9
+12
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 evasion enablers, aristocrats engine+25ⓘ
2 Combo Families (2 lines, Consistency: 38%)+20ⓘ
Commander Synergy (2 groups)+18ⓘ
Combo pieces4
Synergy pieces5
Win conditions1
Combat threats5
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.8 → Bracket 2
Threats90Speed81Mana base76
0.8 above Bracket 1 ceiling (3)
1.2 below Bracket 3 threshold (5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes5 total
+1/+1 Counters28 cards
28 counter synergies. Grow your creatures over time for massive threats.
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Go-Wide / Weenies13 cards
13 low-cost creatures. Swarm the board and pump for lethal attacks.
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Elf Tribal8 cards
8 elf creatures detected. Tribal synergies can create powerful board states.
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