Guild - Full Metal Alsimic

Commander
UG
3.8±0.2
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence251 pts
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Commander Synergy (1 groups)+1
Fast mana1
1+10
Mana rocks5
2+6
2+5
2+4
2+4
3+3
Mana dorks8
G+5
G+5
1G+5
GU+2
1G+1
1G+1
2G+1
2G+1
Land ramp7
1G+5
1G+5
GU+1
2G+5
2G+5
2G+3
3G+2
Treasure generators1
2G+2
Commander Synergy (1 groups)+9
Draw engines5
1U+8
1GU+2
1G/UG/U+1
2GU+5
3U+5
Cantrips & burst draw5
U+5
2G+2
2U+1
3G+1
3UU+1
Value engines13
G+2
1U+4
1U+1
1G+1
1UU+3
3+3
2G+2
2G+1
2G+1
2G+1
2G+1
3G+2
+1 more
Counterspells4
UU+8
1U+6
1UU+7
2U+2
Spot removal5
1U+1
1UU+3
1GU+2
3U+7
3UU+1
Board wipes1
5GGG+2
Protection4
2+6
2+4
1U+1
3GGG+1
Mana Acceleration (21 sources)+11
Two-Color Powerhouse Lands (1)+1
Fetchlands2
+5
+5
Dual & shock lands2
+5
+4
Premium utility lands2
+5
+4
Utility lands1
+2
Taplands6
+3
+2
+2
+2
+2
+2
Basic lands2
+9
+12
Combat Damage Synergy: token swarm strategy, 2 token doublers, 2 evasion enablers, aristocrats engine+25
2 Combo Families (2 lines, Consistency: 38%)+20
Commander Synergy (2 groups)+18
Combo pieces4
1U+2
1GU+9
5GG+8
4GGG+5
Synergy pieces5
1U+4
2G+5
2G+2
3GG+4
5GGG+2
Win conditions1
GU+2
Combat threats5
1U+1
1GG+2
2G+1
2G+1
2GG+1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.8 → Bracket 2
Threats90Speed81Mana base76

0.8 above Bracket 1 ceiling (3)

1.2 below Bracket 3 threshold (5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes5 total

+1/+1 Counters28 cards

28 counter synergies. Grow your creatures over time for massive threats.

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Go-Wide / Weenies13 cards

13 low-cost creatures. Swarm the board and pump for lethal attacks.

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Elf Tribal8 cards

8 elf creatures detected. Tribal synergies can create powerful board states.

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Combos2 total

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