Commander
7.3±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence(478 pts)
Estimated win turn
T7best
T8typical
T9+contested
Vector breakdown
Heavy Curve (28% CMC 5+)+-10ⓘ
Mana rocks1
Mana dorks4
Land ramp3
Other acceleration6
Commander Synergy (1 groups)+1ⓘ
Tutors5
Draw engines12
Cantrips & burst draw1
Recursion3
+1
Value engines5
Counterspells2
Spot removal6
Board wipes1
Stax & hate3
Protection3
Mana Acceleration (14 sources)+4ⓘ
Fetchlands2
+5
+5
Dual & shock lands15
+5
+5
+5
+4
+4
+4
+4
+4
+4
+4
+4
+4
Premium utility lands2
+5
Utility lands5
+3
+2
+2
+2
Taplands2
+2
+2
Basic lands5
+4
+4
+1
+4
+1
10 Combo Families (10 lines, Consistency: 100%)+70ⓘ
Combat Damage Synergy: token swarm strategy, 2 haste enablers, 3 evasion enablers+25ⓘ
Combo pieces11
Synergy pieces4
Combat threats3
Drain effects2
Token generators2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.3 → Bracket 4
Threats98Mana base90Consistency81
0.3 above Bracket 3 ceiling (7)
1.7 below Bracket 5 threshold (9)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies11 cards
11 low-cost creatures. Swarm the board and pump for lethal attacks.
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Token Strategy10 cards
10 token producers. Go-wide strategies can overwhelm opponents with numbers.
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Enchantress (Commander)20 cards
This deck synergizes with enchantments for card advantage and control.
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