Commander
2.7±0.8
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Commander combat pressure
Low confidence(154 pts)
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Mana rocks1
Land ramp1
Treasure generators2
Tutors2
Draw engines2
Counterspells1
Spot removal5
Graveyard hate1
Stax & hate1
Other1
Fetchlands1
Utility lands1
Taplands4
Combat Damage Synergy: token swarm strategy, 2 evasion enablers, aristocrats engine, 2 damage multipliers+25ⓘ
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.7 → Bracket 1
Threats77Mana base45Interaction34
1.7 above Bracket 0 ceiling (1)
0.3 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Human Tribal27 cards
27 human creatures detected. Tribal synergies can create powerful board states.
Legends Matter24 cards
24 legendary synergies. Your legends grow stronger together.
Go-Wide / Weenies22 cards
22 low-cost creatures. Swarm the board and pump for lethal attacks.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.