Commander
3.6±0.5
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
Medium confidence(229 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Efficient Curve (58% CMC 0-2)+8ⓘ
Fast mana1
Mana rocks7
Treasure generators1
Draw engines4
Cantrips & burst draw1
Wheels1
Value engines3
Spot removal4
Graveyard hate1
Board wipes1
Stax & hate1
Protection1
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands8
Taplands10
Combat Damage Synergy: 1 evasion enabler, aristocrats engine, 2 damage multipliers+19ⓘ
Synergy pieces10
Combat threats2
Sacrifice outlets3
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.6 → Bracket 2
Mana base77Threats75Speed54
0.6 above Bracket 1 ceiling (3)
0.9 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Go-Wide / Weenies22 cards
22 low-cost creatures. Swarm the board and pump for lethal attacks.
Aristocrats15 cards
15 sacrifice/death synergies. Drains opponents while generating value from deaths.
Token Strategy12 cards
12 token producers. Go-wide strategies can overwhelm opponents with numbers.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.