Commander
3.4±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
Primary win line:Go-wide combat finish
High confidence(205 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Heavy Curve (48% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks5
Land ramp14
Other acceleration5
Tutors3
Draw engines3
Cantrips & burst draw6
Value engines7
Other2
Spot removal3
Board wipes1
Mana Acceleration (25 sources)+15ⓘ
Mono-Color Mana Base (no fixing needed)+11ⓘ
Utility lands7
Basic lands1
Forest+28
Combat Damage Synergy: token swarm strategy, 2 token doublers, 5 evasion enablers, aristocrats engine+25ⓘ
Synergy pieces17
Win conditions4
Combat threats6
Token generators5
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.4 (Bracket 2)+Game Changers→ Bracket 3
Threats88Speed78Mana base70
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Stompy / Big Mana32 cards
32 high-impact creatures. Ramp into massive threats that dominate the board.
+1/+1 Counters19 cards
19 counter synergies. Grow your creatures over time for massive threats.
Aggro10 cards
10 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.