Commander
6.8±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(456 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana5
Mana rocks3
Land ramp3
Other acceleration2
Treasure generators2
Low Land Count (10/30)+-50ⓘ
Tutors4
Draw engines8
Cantrips & burst draw1
Recursion2
Value engines2
Spot removal4
Graveyard hate1
Board wipes3
Stax & hate2
Edict effects3
Protection3
Mono-Color Mana Base (no fixing needed)+73ⓘ
Mono-Color Powerhouse Lands (6)+24ⓘ
Mana Acceleration (13 sources)+3ⓘ
Low Land Count (10/30)+-50ⓘ
Dual & shock lands1
Utility lands6
Taplands1
5 Combo(s) Detected (Consistency: 98%)+44ⓘ
Combat Damage Synergy: aristocrats engine+8ⓘ
Combo pieces9
Synergy pieces9
Win conditions3
Combat threats1
Reanimation3
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.8 → Bracket 4
Threats97Interaction81Speed72
0.3 above Bracket 3 ceiling (6.5)
1.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aristocrats26 cards
26 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stompy / Big Mana10 cards
10 high-impact creatures. Ramp into massive threats that dominate the board.
Stax6 cards
6 stax pieces. Tax and restrict opponents' resources while breaking parity.