Commander
5.5±0.3
Focused casual
Reliable game plan with intentional card choices; still moderate speed and interaction.
High confidence(361 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Fast mana2
Mana rocks1
Mana dorks12
Land ramp7
Other1
Draw engines7
Cantrips & burst draw8
Recursion1
Counterspells3
Spot removal6
Stax & hate2
Mana Acceleration (22 sources)+12ⓘ
Dual & shock lands6
Premium utility lands2
Utility lands8
Taplands1
4 Combo Families (4 lines, Consistency: 40%)+28ⓘ
Commander Synergy (1 groups)+12ⓘ
Combat Damage Synergy: 4 haste enablers+8ⓘ
Combo pieces4
Synergy pieces3
Win conditions3
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 5.5 → Bracket 3
Threats89Speed85Mana base80
1.0 above Bracket 2 ceiling (4.5)
1.0 below Bracket 4 threshold (6.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Go-Wide / Weenies18 cards
18 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
+1/+1 Counters12 cards
12 counter synergies. Grow your creatures over time for massive threats.