Commander
2.6±0.3
First Draft
Basic theme present but card selection and mana base need significant work.
Primary win line:Go-wide combat finish
High confidence(143 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Heavy Curve (41% CMC 5+)+-10ⓘ
Fast mana1
Mana rocks3
Draw engines2
Cantrips & burst draw5
Recursion4
Value engines2
Counterspells1
Spot removal6
Graveyard hate1
Board wipes3
Stax & hate1
Protection3
Fetchlands2
Dual & shock lands1
Premium utility lands2
Utility lands7
Taplands8
Combat Damage Synergy: token package, 2 haste enablers, 2 evasion enablers, 8 damage multipliers+25ⓘ
Combo pieces1
Synergy pieces4
Combat threats1
Drain effects1
Token generators2
Reanimation3
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.6 → Bracket 1
Mana base74Threats60Interaction48
1.6 above Bracket 0 ceiling (1)
0.4 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Stompy / Big Mana18 cards
18 high-impact creatures. Ramp into massive threats that dominate the board.
Lifegain14 cards
14 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Deathtouch11 cards
11 deathtouch synergies. Small creatures that kill anything they touch.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.