Commander
3.7±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Go-wide combat finish
High confidence(236 pts)
Estimated win turn
T6best
T7typical
T9+contested
Vector breakdown
Fast mana1
Mana rocks5
Mana dorks1
Land ramp6
Other acceleration2
Tutors1
Draw engines2
Cantrips & burst draw3
Counterspells1
Spot removal6
Artifact/enchantment removal1
Graveyard hate1
Protection3
Mana Acceleration (15 sources)+5ⓘ
Fetchlands1
Dual & shock lands3
Premium utility lands2
Utility lands5
Taplands3
Combat Damage Synergy: token package, 2 evasion enablers+14ⓘ
Synergy pieces2
Win conditions2
Combat threats2
Sacrifice outlets1
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.7 → Bracket 2
Mana base78Speed74Interaction48
0.7 above Bracket 1 ceiling (3)
0.8 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes2 total
Stompy / Big Mana7 cards
7 high-impact creatures. Ramp into massive threats that dominate the board.
Toughness Matters6 cards
6 toughness-matters cards. Deal damage based on toughness instead of power.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.