Commander
7.7±0.2
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(535 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Efficient Curve (56% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks5
Mana dorks1
Land ramp3
Other acceleration3
Commander Draw Engine (Elminster provides card draw)+10ⓘ
Tutors8
Draw engines2
Cantrips & burst draw7
Wheels1
Recursion2
Value engines3
Counterspells5
Spot removal7
Board wipes6
Stax & hate2
Two-Color Powerhouse Lands (2)+9ⓘ
Mana Acceleration (14 sources)+4ⓘ
Fetchlands1
Dual & shock lands5
Premium utility lands1
Utility lands12
Taplands11
2 Combo Families (2 lines, Consistency: 84%)+27ⓘ
Combat Damage Synergy: token package, 2 evasion enablers, aristocrats engine, 1 damage multiplier+23ⓘ
Tempo Control (lockout lethality)+10.3ⓘ
1 extra turn effect+5ⓘ
Combo pieces3
Synergy pieces4
Win conditions2
Combat threats1
Extra turns1
Bracket
5
Bracket 5cEDH
Competitive mindset. Built with cEDH meta assumptions, every card slot contested.
Breakdown
Learn more →✓
Power level 7.7 (Bracket 4)+Game Changers→ Bracket 5
Interaction93Consistency91Mana base87
✓
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Extra turns (1)
✕Mass land denial — none
✕2-card combo — none
Themes6 total
Token Strategy8 cards
8 token producers. Go-wide strategies can overwhelm opponents with numbers.
Blink/Flicker8 cards
8 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Bounce6 cards
6 bounce effects. Return permanents to hand for tempo advantage.