Commander
6.2±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(421 pts)
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Efficient Curve (52% CMC 0-2)+8ⓘ
Fast mana2
Mana rocks4
Land ramp1
Other acceleration2
Tutors1
Draw engines16
Cantrips & burst draw2
Value engines5
Other1
Counterspells7
Spot removal4
Graveyard hate1
Board wipes2
Stax & hate3
Protection3
Two-Color Powerhouse Lands (2)+5ⓘ
Two-Color Mana Base (no fixing needed)+5ⓘ
Dual & shock lands4
Premium utility lands1
Utility lands6
Taplands2
1 Combo(s) Detected (Consistency: 55%)+19ⓘ
Combat Damage Synergy: token package, 1 evasion enabler, aristocrats engine+15ⓘ
Combo pieces2
Synergy pieces3
Combat threats9
Token generators1
Reanimation2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.2 → Bracket 3
Interaction90Threats84Consistency83
1.7 above Bracket 2 ceiling (4.5)
0.3 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes7 total
Aggro20 cards
20 aggressive cards. Fast creatures and combat tricks aim to close out games quickly.
Go-Wide / Weenies12 cards
12 low-cost creatures. Swarm the board and pump for lethal attacks.
Stompy / Big Mana12 cards
12 high-impact creatures. Ramp into massive threats that dominate the board.