Commander
6.4±0.3
Tuned casual
Well-tuned synergy shell with consistent lines and solid fundamentals.
High confidence(422 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy (1 groups)+8ⓘ
Fast mana2
Mana rocks1
Mana dorks12
Land ramp1
Treasure generators1
Draw engines17
Cantrips & burst draw2
Spot removal1
Mono-Color Powerhouse Lands (2)+11ⓘ
Mana Acceleration (18 sources)+8ⓘ
Mono-Color Mana Base (no fixing needed)+7ⓘ
Dual & shock lands1
Utility lands5
Taplands1
Basic lands1
Forest+26
5 Combo Families (5 lines, Consistency: 40%)+31ⓘ
Combat Damage Synergy: token swarm strategy, 1 token doubler, 7 tribal lords, 2 haste enablers, 3 evasion enablers+25ⓘ
Commander Synergy (1 groups)+6ⓘ
Combo pieces5
Synergy pieces5
Win conditions2
Combat threats13
Token generators2
Other1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 6.4 → Bracket 3
Threats96Speed84Consistency84
1.9 above Bracket 2 ceiling (4.5)
0.1 below Bracket 4 threshold (6.5)
Game Changers are present, but your power level already places this deck in Bracket 3.
✓
Game changers 2
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Elf Tribal36 cards
36 elf creatures detected. Tribal synergies can create powerful board states.
Go-Wide / Weenies22 cards
22 low-cost creatures. Swarm the board and pump for lethal attacks.
+1/+1 Counters18 cards
18 counter synergies. Grow your creatures over time for massive threats.