Commander
7.0±0.3
Optimized
High slot efficiency and tight construction; strong execution without full cEDH profile.
High confidence477 pts
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Fast mana4
Mana rocks4
Other acceleration2
Treasure generators3
Commander Synergy (1 groups)+1ⓘ
Tutors3
Draw engines5
Cantrips & burst draw4
Wheels1
Recursion2
+3
Value engines7
Control Strategy Bonus (30.9 interaction cards)+30ⓘ
Counterspells1
Spot removal5
Graveyard hate1
Board wipes14
Stax & hate8
Protection6
Two-Color Mana Base (no fixing needed)+7ⓘ
Two-Color Powerhouse Lands (1)+4ⓘ
Dual & shock lands1
+4
Premium utility lands1
+5
Utility lands11
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
+2
Taplands8
+2
+2
+2
+2
+2
Basic lands2
+10
+7
5 Combo Families (5 lines, Consistency: 83%)+41ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces7
Synergy pieces1
Drain effects4
Reanimation2
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.0 → Bracket 4
Interaction94Threats84Consistency77
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (9)
2-card combo are present, but your power level already places this deck in Bracket 4.
✓2-card combo 3
✕Game changers — none
✕Mass land denial — none
✕Extra turns — none
Themes3 total
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
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Group Slug6 cards
6 group slug effects. Damage everyone equally, then break parity.
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Stax (Commander)7 cards
This deck uses resource denial and disruption to slow opponents down.
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