Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(473 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Commander Synergy (1 groups)+15ⓘ
Fast mana2
Mana rocks4
Mana dorks6
Land ramp10
Other acceleration6
Commander Draw Engine (Kenrith, the Returned King provides card draw)+10ⓘ
Draw engines3
Recursion1
Value engines4
Counterspells3
Spot removal5
Board wipes1
Stax & hate4
Protection3
Mana Acceleration (28 sources)+15ⓘ
Fetchlands2
Premium utility lands3
Utility lands7
Taplands7
4 Combo(s) Detected (Consistency: 86%)+37ⓘ
Combat Damage Synergy: token package, 1 haste enabler, 1 evasion enabler, aristocrats engine+16ⓘ
Combo Commander: Kenrith, the Returned King+15ⓘ
Combo pieces6
Synergy pieces3
Drain effects1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Speed91Threats91Mana base83
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
Game changers 3
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes4 total
Aristocrats6 cards
6 sacrifice/death synergies. Drains opponents while generating value from deaths.
Stax6 cards
6 stax pieces. Tax and restrict opponents' resources while breaking parity.
Activated Abilities5 cards
5 activated ability synergies. Copy or reduce costs of activated abilities.