Commander
6.0±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(470 pts)
Estimated win turn
T4best
T5typical
T6+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana11
Mana rocks11
Land ramp1
Tutors4
Draw engines12
Cantrips & burst draw5
Recursion2
Value engines2
Spot removal3
Artifact/enchantment removal1
Board wipes1
Stax & hate1
Protection4
Other1
Mono-Color Mana Base (no fixing needed)+19ⓘ
Mana Acceleration (24 sources)+14ⓘ
Utility lands2
Basic lands1
Mountain+33
3 Combo(s) Detected (Consistency: 100%)+35ⓘ
Combat Damage Synergy: 1 haste enabler, aristocrats engine+10ⓘ
Combo pieces5
Synergy pieces1
Combat threats1
Token generators1
Reanimation1
Other1
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.0 (Bracket 3)+Game Changers→ Bracket 4
Speed95Consistency88Threats85
✓
Game changers 5
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes8 total
Artifacts Matter16 cards
16 artifact synergy cards. Deck is built to leverage artifacts beyond just utility.
Token Strategy11 cards
11 token producers. Go-wide strategies can overwhelm opponents with numbers.
Voltron11 cards
11 equipment/auras. Stack these on your commander for one-shot commander damage kills.