Commander
7.8±0.3
Playing with Power
Every card earns its slot. Efficient ramp, consistent draw, and a polished mana base.
High confidence(529 pts)
Estimated win turn
T2best
T4typical
T5+contested
Vector breakdown
Efficient Curve (59% CMC 0-2)+8ⓘ
Fast mana19
Mana rocks1
Other acceleration1
Treasure generators1
Tutors3
Draw engines2
Cantrips & burst draw5
Recursion2
Counterspells4
Spot removal5
Board wipes5
Stax & hate1
Protection3
Mono-Color Powerhouse Lands (4)+14ⓘ
Mana Acceleration (21 sources)+11ⓘ
Fetchlands3
Premium utility lands1
Utility lands5
Basic lands1
Mountain+17
7 Combo(s) Detected (Consistency: 75%)+48ⓘ
Combat Damage Synergy: 3 extra combats, 1 haste enabler, 2 damage multipliers+25ⓘ
Combo pieces10
Synergy pieces1
Win conditions4
Combat threats1
Drain effects3
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 7.8 → Bracket 4
Speed95Threats92Interaction85
1.3 above Bracket 3 ceiling (6.5)
0.7 below Bracket 5 threshold (8.5)
Game Changers are present, but your power level already places this deck in Bracket 4.
✓
✓
Mass land denial (1)
✓2-card combo
✕Extra turns — none
Themes10 total
Storm11 cards
11 storm synergies. Chain spells for exponential value.
Burn10 cards
10 damage dealers. Burn opponents down with direct damage.
Group Slug9 cards
9 group slug effects. Damage everyone equally, then break parity.