Commander
3.0±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Commander combat pressure
High confidence(174 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (65% CMC 0-2)+15ⓘ
Fast mana1
Mana rocks2
Other acceleration4
Commander Synergy (1 groups)+3ⓘ
Tutors2
Draw engines6
Cantrips & burst draw6
Recursion2
Value engines1
Spot removal6
Stax & hate1
Protection7
Two-Color Mana Base (no fixing needed)+18ⓘ
Fetchlands1
Dual & shock lands1
Premium utility lands1
Utility lands3
Taplands4
Combat Damage Synergy: 3 evasion enablers, aristocrats engine+17ⓘ
Commander Synergy (2 groups)+13ⓘ
Win conditions1
Combat threats2
Drain effects4
Token generators4
Bracket
2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Breakdown
Learn more →✓
Power level 3.0 → Bracket 2
Mana base75Threats62Speed56
Right at the Bracket 2 threshold
1.5 below Bracket 3 threshold (4.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes10 total
Voltron23 cards
23 equipment/auras. Stack these on your commander for one-shot commander damage kills.
Enchantress14 cards
14 enchantment synergy cards. Deck rewards you for casting enchantments.
Lifegain14 cards
14 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.