Eriette of the Charmed Apple

3.0±0.3
Precon
Clear strategy at precon-level card quality. Taplands and basic ramp slow development.
Primary win line:Commander combat pressure
High confidence(174 pts)
Estimated win turn
T5best
T6typical
T8+contested
Vector breakdown
Tight Curve (65% CMC 0-2)+15
Fast mana1
Two-Color Mana Base (no fixing needed)+18
Fetchlands1
Dual & shock lands1
Premium utility lands1
Basic lands2
Combat Damage Synergy: 3 evasion enablers, aristocrats engine+17
Commander Synergy (2 groups)+13
Win conditions1

Bracket

2
Bracket 2Core
Unoptimized but functional. Clear game plan without maximum efficiency.
Power level 3.0 → Bracket 2
Mana base75Threats62Speed56

Right at the Bracket 2 threshold

1.5 below Bracket 3 threshold (4.5)

Game changers — none
Mass land denial — none
2-card combo — none
Extra turns — none

Themes10 total

Voltron23 cards

23 equipment/auras. Stack these on your commander for one-shot commander damage kills.

Enchantress14 cards

14 enchantment synergy cards. Deck rewards you for casting enchantments.

Lifegain14 cards

14 lifegain synergies. Gain life to trigger payoffs and outlast opponents.

Combos0 total

No combos detected

This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.