3.3±0.4
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence200 pts
Estimated win turn
T7best
T8typical
T10+contested
Vector breakdown
Commander Synergy (1 group)+1ⓘ
Mana dorks1
Land ramp13
Other acceleration4
Commander Synergy (1 group)+1ⓘ
Tutors4
Draw engines3
Cantrips & burst draw4
Recursion4
Value engines11
Synergy support2
Artifact/enchantment removal1
Spot removal3
Protection6
Mana Acceleration (19 sources)+7ⓘ
Mono-Color Powerhouse Lands (1)+1ⓘ
Fetchlands4
+5
+5
+5
+5
Utility lands9
+2
+2
+2
+2
+2
+2
+2
Taplands4
+2
+2
+2
+2
Basic lands1
+23
Combat Damage Synergy+20ⓘ
1 extra turn effect+5ⓘ
Commander Synergy (1 group)+1ⓘ
Synergy pieces11
Combat threats6
Extra turns1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Power level 3.3 (Bracket 2)+Game Changers 3→ Bracket 3
Markers
Learn more →✓
Game changers 3
Minimum Bracket 3
✓
Extra turns 1
✕Mass land denial — none
✕2-card combo — none
Themes4 total
+1/+1 Counters24 cards
24 counter synergies. Grow creatures over time for massive threats.
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Blink/Flicker16 cards
16 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
,,,,
Stompy / Big Mana14 cards
14 high-impact creatures. Ramp into massive threats that dominate the board.
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Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.
History9 snapshots
Grade
Power3.2→3.3+0.1
BracketB3→B3
Vectors
Velocity
57→69
+12
Consistency
80→82
+2
Interaction
20→35
+15
Efficiency
58→75
+17
Lethality
61→63
+2
Card Changes
Added (8)
+2
+2
+2
+5
+2
+2
+2
Removed (1)
Grade
Power3.2→3.2—
BracketB3→B3
Vectors
Velocity
57→57
—
Consistency
77→80
+3
Interaction
19→20
+1
Efficiency
58→58
—
Lethality
53→61
+8
Grade
Power3.2→3.2—
BracketB3→B3
Vectors
Velocity
61→57
-4
Consistency
78→77
-1
Interaction
18→19
+1
Efficiency
61→58
-3
Lethality
56→53
-3
Grade
Power3.2→3.2—
BracketB3→B3
Vectors
Velocity
61→61
—
Consistency
81→78
-3
Interaction
18→18
—
Efficiency
61→61
—
Lethality
57→56
-1
Card Changes
Removed (3)
Grade
Power3.2→3.2—
BracketB3→B3
Vectors
Velocity
61→61
—
Consistency
81→81
—
Interaction
19→18
-1
Efficiency
61→61
—
Lethality
58→57
-1
Card Changes
Removed (2)
Grade
Power3.2→3.2—
BracketB4→B3(-1)
Vectors
Velocity
56→61
+5
Consistency
85→81
-4
Interaction
17→19
+2
Efficiency
61→61
—
Lethality
51→58
+7
Card Changes
Added (12)
Removed (7)
Grade
Power3.2→3.2—
BracketB4→B4
Vectors
Velocity
56→56
—
Consistency
85→85
—
Interaction
14→17
+3
Efficiency
61→61
—
Lethality
54→51
-3
Card Changes
Added (1)
Removed (1)
Grade
Power3.2→3.2—
BracketB4→B4
Vectors
Velocity
60→56
-4
Consistency
84→85
+1
Interaction
14→14
—
Efficiency
61→61
—
Lethality
54→54
—
Card Changes
Added (2)
Removed (1)
Grade
Power3.2→3.2—
BracketB4→B4
Vectors
Velocity
62→60
-2
Consistency
87→84
-3
Interaction
14→14
—
Efficiency
62→61
-1
Lethality
30→54
+24
Card Changes
Added (2)
Removed (2)