Commander
6.5±0.3
Deck With a Plan
Cohesive strategy with synergistic card selection. At least one reliable path to close games.
High confidence(559 pts)
Estimated win turn
T3best
T4typical
T5+contested
Vector breakdown
Efficient Curve (50% CMC 0-2)+8ⓘ
Fast mana3
Mana rocks2
Mana dorks1
Other acceleration3
Treasure generators2
Tutors8
Draw engines1
Cantrips & burst draw12
Recursion2
Value engines1
Control Strategy Bonus (11.8 interaction cards)+19ⓘ
Counterspells6
Spot removal12
Stax & hate3
Protection3
Mono-Color Mana Base (no fixing needed)+18ⓘ
Mono-Color Powerhouse Lands (2)+3ⓘ
Fetchlands2
Dual & shock lands1
Utility lands3
Taplands1
Basic lands1
Island+26
11 Combo(s) Detected (Consistency: 94%)+72ⓘ
Combat Damage Synergy: 1 extra combat, aristocrats engine+14ⓘ
Combo pieces11
Combat threats1
Token generators1
Other2
Bracket
4
Bracket 4Optimized
High power, built to win. Unlimited Game Changers, efficient combos expected.
Breakdown
Learn more →✓
Power level 6.5 → Bracket 4
Threats95Interaction87Consistency85
Right at the Bracket 4 threshold
2.0 below Bracket 5 threshold (8.5)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes9 total
Blink/Flicker14 cards
14 blink/flicker effects. Reuse enter-the-battlefield triggers repeatedly.
Wizard Tribal11 cards
11 wizard creatures detected. Tribal synergies can create powerful board states.
Spellslinger (Commander)1 cards
Commander rewards casting instants and sorceries.
Combos11 total
- Ghostly Flicker+Peregrine Drake+Archaeomancer
- Naru Meha, Master Wizard+Ghostly Flicker
- Displace+Peregrine Drake+Archaeomancer
- Naru Meha, Master Wizard+Displace
- Naru Meha, Master Wizard+Essence Flux
- Naru Meha, Master Wizard+Blur
- Naru Meha, Master Wizard+Illusionist's Stratagem
- Naru Meha, Master Wizard+Sublime Epiphany
- Naru Meha, Master Wizard+Planar Incision
- Naru Meha, Master Wizard+Siren's Ruse