Commander
No commander provided2.1±0.5
First Draft
Basic theme present but card selection and mana base need significant work.
Medium confidence(102 pts)
Estimated win turn
T9best
T10typical
T12+contested
Vector breakdown
Mana rocks3
Mana dorks1
Land ramp2
Other acceleration1
Tutors1
Draw engines9
Cantrips & burst draw3
Wheels1
Recursion1
Spot removal8
Graveyard hate2
Board wipes2
Stax & hate4
Win conditions1
Combat threats2
Drain effects6
Token generators1
Other1
Bracket
1
Bracket 1Exhibition
Theme-focused decks prioritizing creativity over power. No Game Changers, no 2-card combos.
Breakdown
Learn more →✓
Power level 2.1 → Bracket 1
Mana base48Interaction42Consistency33
1.1 above Bracket 0 ceiling (1)
0.9 below Bracket 2 threshold (3)
✕Game changers — none
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Discard12 cards
12 discard synergies. Empty opponents' hands while gaining value.
Lifegain11 cards
11 lifegain synergies. Gain life to trigger payoffs and outlast opponents.
Group Hug8 cards
8 group hug effects. Help everyone while secretly advancing your plan.
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.