Commander
3.0±0.3
Precon level
Comparable to stock precons: clear plan, but slower mana and lower card efficiency.
High confidence170 pts
Estimated win turn
T8best
T9typical
T11+contested
Vector breakdown
Fast mana2
Mana rocks3
Mana dorks2
Land ramp4
Other acceleration1
Treasure generators3
Other1
Commander Synergy (1 groups)+2ⓘ
Tutors1
Draw engines8
Cantrips & burst draw5
Recursion1
Value engines7
Spot removal11
Stax & hate1
Protection2
Mana Acceleration (12 sources)+2ⓘ
Fetchlands4
+8
+8
+8
+5
Dual & shock lands7
+9
+6
+5
+5
+5
+4
+4
Premium utility lands9
+6
+6
+6
+5
+5
+5
+4
+4
+2
Utility lands7
+2
+2
+2
+2
+2
+2
+2
Taplands1
+2
Basic lands5
+3
+1
+1
+2
+2
Other1
Combat Damage Synergy: token swarm strategy, 4 token doublers, aristocrats engine+25ⓘ
Commander Synergy (1 groups)+2ⓘ
Synergy pieces12
Win conditions3
Combat threats9
Sacrifice outlets1
Reanimation1
Bracket
3
Bracket 3Upgraded
Strong synergy and high card quality. Up to 3 Game Changers, late-game combos OK.
Breakdown
Learn more →✓
Power level 3.0 (Bracket 2)+Game Changers→ Bracket 3
Mana base94Threats64Speed61
✓
Game changers 1
✕Mass land denial — none
✕2-card combo — none
✕Extra turns — none
Themes6 total
Tokens (Commander)20 cards
This deck generates and leverages a wide board of creature tokens.
,,,,
+1/+1 Counters28 cards
28 counter synergies. Grow your creatures over time for massive threats.
,,,,
Legends Matter24 cards
24 legendary synergies. Your legends grow stronger together.
,,,,
Combos0 total
No combos detected
This deck wins through combat, value engines, or synergies rather than infinite combos. Checked against Commander Spellbook's database of 80,000+ documented combo variants.